Our team was brought together by the keen minded John McIntyre to work in a poorly ventilated, fish bowl-like, environment to bring to life a vision of a virtual reality game that embraced the medium in a way that hasn’t been done before.
Below is our official working credits that will expand when people feel like talking about themselves. We might even show our faces! Wouldn’t that be neat!
John McIntyre — Lead designer/producer
Nate Sievers — Lead developer
James Fey — Artist Coordinator/Sound Engineer
Hiu-Chun lo — Lead tester
Spenser Riebs — User test coordinator/UI Developer
Phil Zajic — Composer
Juan Castillo — 3D Artist
Kevin Wu — 3D Artist
Rainie Reed — 3D Artist
Spencer Butterfield — 3D Artist